How Many Round Can a High Cap Mag Fire Airsoft

How Many Round Can a High Cap Mag Fire Airsoft


It's something that many airsofters consider when they're starting, redoing their loadout, or buying new kit; what kind of airsoft magazine should you go with?

At that place are 3 primary kinds of airsoft magazine, high-cap, mid-cap and low-cap. In this post we'll help you empathize the benefits and negatives of using each. In this blog, we'll be using images and talking about STANAG magazines, but this information is applicable to all kinds of magazines and weapons from the proprietary G36 Mag to the AK47 banana mag and the MP5 stick magazine.

Loftier Capacity Magazines (400-600rds)


Credit to DANPH77

Known every bit hi-caps, high caps or maracas, these magazines hold the most Bbs out of all of the ones on the market (with the exception of box magazines for LMGs, which are comparable to a box of Bbs and straw sticking out the tiptop). A standard high capacity mag in airsoft holds between 400 and 600 BBs.

Loftier Cap magazines have a window on the summit and a bicycle on the bottom. You fill the interior cavity with BBs and wind the wheel at the bottom of the magazine. This cycle feeds Bbs upwardly the feed tube, ready to be fired past the airsoft gun. Continuously winding the wheel puts energy into a coiled spring, assuasive the wheel to continue feeding BBs into the gun afterwards you end winding and start shooting.

Positives

  • More firing capacity per mag change means less mag changes during fire fights.
  • Behave more BBs on your person.
  • Less BB refills throughout the day.
  • Arguable more reliable BB feeding organization than Mid and Low Cap.
  • Positive sound when empty. In that location is an showtime weight attached to the sprung wheel. When there are no BBs left, the wheel spins freely (powered by the spring) and the offset weight causes a vibration.
  • Magazines can be refilled simply with a bottle of BBs.

Negatives

  • Obnoxiously loud when moving (hence the nickname maracas).
  • Unrealistic experience of reloading every 600 rounds.
  • Tendency to spend more coin on ammo.
  • The 'out of ammo' vibration is recognisable and tin let experienced enemy know that you're changing magazine.
  • More than ammo means heavier magazines.
  • Constant winding hurts the fingers and wears through gloves.

Mid Capacity Magazine (lxxx-150rds)


Credit to SiegMajorFilms

Mid Cap magazines are common on the airsoft field with experienced players. They offering a happy medium between BB capacity and realism and sound. A Mid Capacity magazine has no wheels within; it'southward simply a tube with a bound in it. When the tube is filled with BBs, the spring is compressed and pushes the Bbs back out when inside the airsoft gun.

Due to how the BBs are always stored under tension, they are basically silent when moved effectually (unlike high caps) and are therefore preferred past veteran airsofters, trying to move quietly through their surround.

Positives

  • No annoying rattle when moving.
  • Relatively high capacity still.
  • More than realistic re-load frequency adds to game immersion.
  • Doesn't requite abroad that yous're out of ammo.

Negatives

  • Less ammo per magazine.
  • Less carrying capacity on your person
  • Needs a 'speed loader' to load magazines.
  • Constant need to conserve ammo.
  • Tin can be more picky about dirt and dust preventing Bulletin board system from feeding.

Depression Chapters Magazines

Low capacity magazines, oft called depression-caps or existent caps, are magazines designed to reflect the ammo capacity of their existent life counter parts.

These magazines use the exact aforementioned mechanism to feed BBs as a Mid Capacity magazine does, simply merely with a shorter leap and feed tube. The idea behind the magazine is to offering the closest possible experience to real conflict equally possible and is often a required office of taking part in MilSim games. (Click hither to acquire more nearly MilSim Airsoft)

The realistic ammo capacity makes players conserve their ammo, have calculated shots and consider contact advisedly, but like existent disharmonize. Due to this, you won't frequently discover players using low-cap magazines unless they are playing a MilSim operation.

Positives

  • The closest possible experience to realistic combat.
  • No Annoying rattling dissonance and yous move.
  • Realistic loading frequency.

Negatives

  • Incredible depression ammo capacity compared to other players
  • Need to carry actress ammo and a speed loader.
  • Loading machinery tin can hands become jammed (similar Mid Caps).
  • Constant demand to conserve ammo.

So which should you utilise?

I recommend that most players apply Mid Capacity magazines where they can. The sprung mechanism means that y'all can remain relatively placidity when playing, merely the college ammo capacity means that yous tin even so conduct plenty of shots and not worry (besides much) virtually conserving ammo.

If you're even so concerned about ammo and it's not an pick to constantly travel dorsum to the carpark to reload. Grab a bag, a purse of Bbs and a few speed loaders and leave them in your respawn. If you're out of ammo y'all can simply reload when you lot're next out and get back into the game with full ammo over again; leaving it in the spawn zone ways that you lot're not weighed downwardly by a noisy and heavy pocketbook of ammo.

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How Many Round Can a High Cap Mag Fire Airsoft

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